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12-17-2005 Patch Notes


Tweaks

-* added extra digits to buying tu in market view so you can fill your entire camp with tu in one transaction.

- new players start out with the better avatar weapon, firmed armor and micro modifier. They also get 4 small bm packs in there starter kit.

- spotter tower reduces cloak effectiveness against rovers and turrets by 50%

- spotter tower improves cloak detection by 50%, optimized chaos turrets expensive enemy detection code enabled turrets to switch from player targets to rovers turrets more quickly. So you have to hang out more closely to maintain distraction.

- sentry turret hover lowered a little bit, hellpit turret raised up a little bit

- increased sensitivity of corp net for level 20 and lower

- increased healing range of healing type rovers

- beam turret, lots of changes, but mostly we are trying a different projectile type for beam turret. More hitscan, faster projectile.

- increased bulk of medkits and regens a bit

- all copula upgrades (that add weapon classes) only reduce movement by -2 instead of accuracy by -2

-* added accuracy and movement to built rovers display. fixed the accuracy and movement icons so they match the others

- lock jammer and microwave jammer are more rare and less durability because of there new abilities

- lock jammer and microwave jammer reduce movement by -3 instead of accuracy, but the lock jammer protects an avatar from ats's(50% of the time) and the microwave jammer protects your rovers (individual rover not the group) against uplinks.

-* rover movement speed no longer affected by the bulk it is carrying (so heavy armor does not slow rover unless the armor has a movement debuff). Results in more consistent rover movement

- raised starting V$ cash from 100k to 1mil


Rover Tweaks Galore

bruiser - increased HP to 650hp, increased movement to 26mv, decreased accuracy to -3acc

grunt - increased HP to 750hp, increased movement to 22mv

enforcer - increased HP to 950hp, increased movement to 17mv

shad mk R - increased HP to 700hp, decreased bulk to 175bulk

dreadnaught - increased HP to 1100hp, decreased speed to 13speed, decreased accuracy to 5acc

titan - increased HP to 1650hp, increased movement to 9mv, decreased accuracy to 7acc, increased build cost to 400

pyro - increased HP to 600hp, decreased accuracy to -4acc, decreased build cost to 50

scorch - increased HP to 650hp, increased movement to 23mv

drake - increased HP to 850hp, increased movement to 19mv, decreased build cost to 85

hellfire - increased HP to 1525hp, decreased build cost250

beast - increased HP to 550hp

arachnid - increased HP to 575hp, increased movement to 19mv,lowered accuracy to -1 acc

mantis - increased HP to 625hp, decreased movement to 22mv

triage - increased movement to 16mv, reduced accuracy to 3acc

goliath - increased movement to 8mv, decreased accuracy to 8acc, increased build cost to 300

gnat - increased HP to 525hp

lumen - increased HP to 700hp, increased movement to 22mv

H.A.L.O - increased HP to 600hp, increased accuracy to 3acc, reduced movement to 23mv

disintegrator - increased HP to 800hp

ronin - increased HP to 1550hp, increased movement to 10mv, decreased accuracy to 9acc, increased build cost to 300

blink - increased HP to 500hp, increased movement to 20mv, improved accuracy to -2acc

ranger - increased HP to 525hp, increased movement to 21mv, improved accuracy to -4acc

mule - increased HP to 450hp, increased movement to 15mv


Fixes

-* made trade interface a little more robust and removed sliding window to fix partially stuck trade windows

-* inventory capacity is 75 instead of its prior broken check for 74(trade)

- fixed occasional crash in login server

- fixed crash when rovers were retreating and hitting teleport wall

- camps below level 10 are protected, display was in error and was saying level 10 was also protected.

-* rover icons when rovers are select now have the hitpoints drawn over the icon for better visibility

-* moved quantity of stacked jits to its own separate number placed in upper right hand corner of icon so that it no longer takes up space where the name of object should go and doesn’t interfere with things like weapon type of rovers.

- so rovers don’t get stuck at the perimeter when you teleport out and leave them in an enemy camp

- warning message about removing weapon before armor in case of high fp's wasn’t not checking to make sure it only went to the appropriate player

- no more ghosted 7 fp weapons on avatars

- for lord extreme avatar/hoverboard/backpack

- camp marks are saved when you add or remove new ones not just when you exit the game

-* any multi mods are stripped off on teleport, not just on data reload (should be bye bye to multi modding rovers)

- if you don’t own the camp your in and you do not have a enhancer then you as the enemy can not see trip mines on the holomap anymore (This includes trip mines, chaos mines, and decoys of any type)

- fix for building rovers and them taking off for the perimeter

-* ignore completely ignores a player now, so private messages, recent list, and camp chat are also completely blocked

- while rover is dismantling your should not be able to remove weapons/armor/mods

- fixed crash bug when removing items from dismantling rovers, or when dragging item and trade window closes


Features

-* made mdn alerts orange so they are more visible in chat

-* limited mouse wheel support, hold mouse over scrollbar and you can use mouse wheel

-* spotter towers add +4 accuracy to all turrets and rovers in your camp

-* you can mod buildings using the jit list now

-* F3 auto stow does not stow built gears and you can now F3 auto stow into mules (but it wont store built stuff only jitters)

- added turret count to %prod command

-* corp net alerting is in, when raiding someone below level 20 and you are above level 20 yourself your attack will send off a corp net alert message to the whole enemy corporation on there corp channel

-* buffs/debuffs reflect in green and red text in ui records now

 
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